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 Public Domain Made-Up Cards (Posted 2/18/06) 
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Avatar of Hamon
Light/Thunder-Tuner/3/1600/1200
You can play this monster into your Spell and Trap zone as a Continuous Spell Card. When this monster is Normal Summoned inflict 500 points of damage to your opponent.

Approved by Nick, Jeff, Jacob

Avatar of Uria
Fire/Pyro-Tuner/3/1600/1200
You can play this monster into your Spell and Trap zone as a Continuous Trap Card. When this monster is Normal Summoned destroy 1 set m/t card on the field (it cannot be chained to this effect).

Approved by Nick, Jeff, Jacob

Avatar of Raviel
Dark/Demon-Tuner/3/1600/1200
When this monster is Normal Summoned Special Summon one Avatar Token (Dark/Demon/1/0/0) onto your side of the field.

Approved by Nick, Jeff, Jacob

Art: http://bbs.newwise.com/attdata/forumid_ ... QFKMCN.jpg

Nick: All approved as is if additionally each Avatar can only be played in a deck containing the respective Sangenma. Otherwise, I'm only good with Avatar of Hamon.

I was not expecting them to be showing up in anyone elses decks. Otherwise I'd of put them at an actual restriction. >.>

Jeff: Same as him, I guess.

Jacob: Yar.

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Wed Dec 10, 2008 1:26 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Flee!
Quickplay Spell
Select one face-up monster on the field. Until the end phase of this turn, that monster cannot be selected as an attack target.

Art: Don Zaloog with a big bag of loot running from an army of Goblins.

Note: This text is the same sort as The Legendary Fisherman. We all know what that means if it's the only monster. Direct Attacks Ahoy!

Jacob: I dunno, with that being the case wouldn't it be more fair to have it be unable to target the opponent's monsters?

Jean: That was my feeling when I realized he'd told me 'on the field'. So, yeah, I really don't want to see someone's last defender get run through. Specify or die!

Trin: I will change this card when someone can come up with a position this card can win you a game in that Hammer Shot, Smashing Ground, or Fissure can't.

Nick: The monster on the field is Horus LV6. Or Yubel. Or a /Buster.

Trin: ...Yubel and /Buster are nice, but Horus would be unaffected by this thing anyways. Either way, is there really anything particularly wrong with this card?

If you wanna get technical... any two card no attacking effect doesn't let you attack at all. Because you cannot Attack directly if "A Feint Plan" is activated and the only monster(s) on your field are in face-down Def position.

Jean: This thing targets face-up anyway, so... Anyway, the big thing here is 'too versatile'. Your examples are all cards that can be played well, but in the end do not let you choose. This does. That's the big difference to me.


D. D. Regurgitation (Semi-Limited)
Normal Spell
This card may only be activated if you have more than 15 cards in your Removed From Play zone. Select one monster in your Removed From Play zone and special summon it.

Art: Gren Maju da Eiza being forcefully expunged from a purple diamond a-la dimensional fissure, with green liquid of some sort splattering around as it is.

Jacob: Semi it plox.

Jean: I'm not sure 'Regurgitation' is all that better than 'Indigestion', but... Ah, well. Semi-Limiting does sound good. You know I was hesitant even with it needing 15 cards, especially if it's going to be like Reborn the Monster.


Nick: Necroface or Inferno Tempest = GRRRRRRRRRRR.

Approved by: Jean

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Wed Dec 24, 2008 9:38 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Note 1: Fuck Yu-Gi-Oh.

Note 2: I made these a bajillion years ago for Alex. Dunno why I never posted them.

Note 3: There was a RotA for Machines in here too when I opened the file. Har har har.

Demonic Motor - Alpha
Level 4
1600/1900
DARK/Machine/Effect
You may tribute this monster during your Main Phase to special summon 1 "Motor Tokens" (EARTH/Machine-Type/Level 1/ATK 200/DEF 200) to your side of the field in defense position. This card cannot attack during the turn you activate this effect. Once per turn during your Main Phase, you can increase the ATK of this card by 800. When this effect is used, destroy this card during the End Phase.

Jacob: So its a 2400 fatty that instead of blowing up you just turn into two tokens for whatever purpose you want? I'm not sure how I feel about it, so I'll wait till others have input.

The largest No Tribute is 2500 (G-Kozaki) and this isn't as akward to use as he is. Drop it to 1400 Atk or 600 Gain.

Nick: I'll hold back approving until Jean and someone else have done so, but I just felt like putting some comments down...I don't think there's too much of a problem with this one, except that you can trigger the boost during either Battle Phase. I mean, if it were just on your turn, it wouldn't be too far from Steamroid.

Jean: I'm going to agree with either the boost going down (400 feels about right for me), or keeping the boosting effect but losing the ability to Tribute itself for tokens if it does boost itself.


Approved by: Jean

Demonic Motor - Beta
Level 5
2400/1800
DARK/Machine/Effect
When this monster is destroyed as a result of battle, Special Summon 2 "Motor Tokens" (EARTH/Machine-Type/Level 1/ATK 200/DEF 200) to your side of the field in defense position. Once per turn during your Main Phase, you can increase the ATK of this card by 300 for every Machine-type monster on your side of the field. When this effect is used, destroy this card during the End Phase.

Jacob: At any time during the battle phase? When exactly in the battle phase does the increase occur?

Approval based on a reword so it either works when you declare attack or during the Damage Step (just so its clearer).

Jean: I'm also banking on a reword, which I'll poke you about in approximately two seconds after I finish with this post.


Approved by: Seriously, Jean

Demonic Blueprints
Normal Magic
Remove 1 "Demonic Motor - Alpha", "Demonic Motor - Beta", and "Demonic Motor - Omega" from your graveyard from play. Special Summon 1 "Ultimate Demonic Motor - Omega Gamma" from your Fusion Deck.

Approved by: Jacob, Jean

Ultimate Demonic Motor - Omega Gamma
Level 10
3100/2500
DARK/Machine/Effect
This card can only be Special Summoned by the effect of "Demonic Blueprints". By tributing 1 "Motor Token" on your side of the field, destroy 1 card on your opponent's side of the field. Once per turn, you can increase the ATK of this card by 1500. When this effect is used, destroy this card during the End Phase.

Jacob: I couldn't figure out any ways this was truly massively broken, since while its not as hard to summon as it looks, the biggest set-up for its effect takes some work. So unless there's some wonky combos I'm not seeing, approved.

NOMI IT. Additionally Future Fusion (Chimeratech) into Demonic Blueprints should be a BIG NO.

Nick: You can't Future Fusion this anyway, since it couldn't be summoned by Future Fusion. It's like how you can't choose the XYZ set, Gladiator Beast, Neos, and Evil Hero Fusions. And I'm pretty sure it doesn't need to be a NOMI since there's no crazy combo to quickly summon it.

"I activate Future Fusion and send 'Demonic Motor - Alpha', 'Demonic Motor - Beta', 'Demonic Motor - Omega', and 'Cyber Dragon' from my deck to the graveyard. I Then active 'Demonic Blueprint'."


Approved Jacob, Jean

Mecha Repair Unit - Limited
Continuous Trap
Discard 1 card from your hand. Special summon 1 Machine-type monster from your graveyard. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card.

Jacob: Make it so you can't summon as many machines as you feel like at little cost. Or no cost if you ditch a machine that you immediately revive. Also, since its pretty much Call of the Haunted and can go off in the battle phase, it should absolutely be limited.

This = Fossil Excavation without the negation. You only dicard 1 card at activation (flip face-up) not 'whenever you goddamn feel like'. So its a COSTED Call of the Haunted for a specific type. It doesn't need a Limit. But since machines are fucktarded, I would like a semi-Limit (or, yanno, Negate the Machine like Fossil - loljinzo).

Nick: Immortal Dragon is Limited and doesn't have effect negation or discard cost. Sure Dragons don't have Jinzo, but Machines don't have Prime Material, King Dragun, etc. I honestly don't think it needs to get the effect negation, but Limit is probably the way to go.

Lemme rephrase:

Option A: Semi Limit it, since it's not completely costless (like Immortal Dragon) but not backbreakingly hard to combo (like Fossil Excavation).
Option 2: Leave it unlimited and make it negate. (Same as Fossil = Same Restriction as Fossil).

That's what I meant there. At 2 or at 3 with an edit. I don't think at 1 is really needed (especially since the whole Zombie Master ruling got undone).


Jean: I'm going to bank on this having a clause like Zombie Master in that you have to have a target in the Graveyard before you discard. Or whatever. You know what it is.


Approved by: Jean


Tue Jan 06, 2009 6:06 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Hyper Warrior
Level 10
2600/2500
LIGHT/Warrior/Effect
[Hyper Synchron] + [2 or more non-tuner monster(s)]
This monster is also treated as a Dragon-type monster. When this card is removed from play, it is Special Summoned during your next standby phase and gains the following effect: • Increase the ATK of all level 2 or lower monsters you control by 800.

Jacob: So its a one-turn 3400 monster for the cost of 3, and then when you get it back after waiting a full turn it boosts level 2 monsters by 800? Why has this sat here so long with nobody touching it?

Approved by: Jacob, Jean


Thu Feb 05, 2009 10:07 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
This card's text probably doesn't make much sense, but -

Legendary Thief Carmen (semi-limited)
Attribute: LIGHT | Level: 5 | Type: Warrior/Effect
This card cannot be Special Summoned except by its effect. When this card is Summoned successfully except by its effect, your opponent selects 1 Monster Card, Spell Card, and Trap Card from their Deck and removes them from play. This card gets 100 ATK for each card removed from play by its effect. When this card is removed from the Field, except to pay a cost, Special Summon it to your Field and your opponent adds 1 of the cards removed by its effect to their Hand. When this card is removed from the Field and all of the cards removed from play by its effect have been returned to play, you gain 1000 Life Points.
ATK: 1800 | DEF: 1500

The artwork should really be obvious. >_>

Jacob: Let me say what I think are the problems with this card. First of all, just for summoning it not only do you get to look through your opponent's entire deck (which is what that effect entails) you get to choose three cards and remove them for no cost. That's a hefty batch of removal and it happens without cost and takes from the deck which no other removal does. Next, regardless of how this monster leaves the field (destruction, removal, bounce, sacrifice) it comes back a total of 3 times. All for what? Your opponent getting to add 1 card that you personally picked to remove to their hand? So not only do you get free removal, a free peak at the opponent's deck, but the opponent has to kill this monster four times for it to stay dead but when they actually kill it you gain some extra life points. And then if they say reborn the thing the process starts over again.

So to be reasonable, let's start off with some heavy edits, reducing the amount this thing can do, particularly its ability to have multiple lives.

Finale: No reborning it, your opponent picks the cards, and it tops at 2100. Did not change the Life Point gain, am not currently very inclined to.

Jacob: Still doesn't change the fact that you can actually sacrifice or tune this monster and then instantly get it back, not to mention the fact that other than paying for the costs of cards its invincible a total of 3 times so you have to get rid of it 4 times.


Approved by: Trin


Last edited by The Big Finale on Thu Feb 26, 2009 10:17 am, edited 1 time in total.



Sat Feb 14, 2009 10:59 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Dunno if this'll pass since it's just a straight "Gifts of the Swamp" to Otherworld conversion, but I figured I'd give it a shot.

Gifts from the Otherworld (Semi-Limited)
SPELL | Normal
Send 1 Reptile-Type monster from your hand and 1 from your deck to the Graveyard. Draw 2 cards. If "Otherworld - The "A" Zone" is face-up on your side of the field, draw 1 extra card.
Card art: Alien Grey dumping a bunch of small green wafers into Oppressed People's hands. They don't look too sure about accepting this particular present...

Approved by: Jeff, Trin


Sun Mar 01, 2009 6:45 am
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Some 5Ds cards and stuff, yar.

Truth Reinforce: According to the latest bitty on shriek, this card (with a slightly different effect) will be coming out in Ancient Prophecy. Thus, removed.

Jump Guard
Normal Trap
Effect: During a turn in which a monster you control is removed from the field by an effect, you do not take any damage.

Approved by: Jean, Jeff

Spell of the Ruler
Continuous Trap
Effect: When this card is activated, equip it with a monster on your side of the field. This card becomes its equipment card. Increase the attack points of the equipped monster by 700 points. When this card is destroyed and sent to the graveyard, inflict 700 damage points to your opponent.

Jean: I'm having a 'duh' moment here, so I have to ask— The 700 burn won't happen if the card is removed from the field when the monster its equipped to is destroyed, right? I mean, I'm pretty sure that's not the case since it's 'this card', but, like I said, having a 'duh' moment.

Jacob: It functions like Magic Formula, that one Dark Magician equip. Since this trap becomes an equip card, when the equipped monster is destroyed then the equip card/s on it are destroyed and sent to the grave. Thus if say you equipped this to Kuriboh and it got smooshed by Phantom Thief (*shrug*) then Spell of the Ruler dies with it and the opponent takes 700 damage.

Jeff: It's Fuhma Shuriken. No problem.


Approved by Jeff, Jean

Fairy Winds: Released.

Jeff: Pretty sure this is in ANPR.

Jacob: Aye, it is. Removed.

Spirit Burner: According to the latest bitty on shriek, this card will be coming out in Ancient Prophecy. Thus, removed.

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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Two cards yaaaaaaaaaaay

Lost Treasure (Semi-Limited)
Normal Spell
When this card is removed from play, draw 1 card.

Approved by: Jean

Nick: Well I already think that with the release of Card Gunner and Lightsworn we need to go back and do something about Repayment of Losses, and this is at least as bad a deal. I think Necroface just kinda kills this one for me.

Jeff: I'd approve this at 1. If you wanna run two, post Treasure From the Different Dimension.

Trin: ...what's that card?

Jacob: During your standby phase if Treasure is removed from play it returns to your hand and both players draw two cards. Also yes, I'd approve this at limited. Personally I think Repayment of Losses needs to be dropped to limited as well, or perhaps only in a Lightsworn Deck. Really it's the only deck that can truly abuse it.

Trin: Take Over 5 is out in our meta alongside millions of discard costed cards alongside Lightsworn alongside Needlebug Nest alongside Card Trooper, and just Necroface is enough to make Lost Treasure unapprovable while Repayment gets in at 2. Can I point out the incongruity here?

Jeff: Read up and limit the damn card if you want it to get approved.


Ojamashup
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Beast-type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

Approved by: Jean

Jeff: ....are there any beast fusions besides Ojama King and Ojama Knight?

Trin: Master of Oz... and I think that's it.

Jacob: Okay, but here's the thing that worries me and it's really the only thing. This card allows a player to, potentially on the first turn thanks to Ojamagic, play Polymerization and get out Ojama King, then play this card and get out a second. Wham! Every monster zone on the opponent's field is locked. Maybe I'm just overthinking this, but it still makes me feel weird.

Trin: My entire response is 'They're Ojamas. OH NO YOUR FIELD IS LOCKED DOWN WHAT WILL YOU DO AS THEY SWING FOR... 0 damage.'

Nick: And then every other Beast in the game eats you. Or Ojama Country gets played and the two Kings rip you apart for 6000 damage a turn.

Jeff: Yeah y'know, in retrospect, any kinda quick summon of Ojama King makes me physically ill. No thanks.

Trin: So everyone's scared of this card because it sets up for ridiculous advantage in the event you draw it alongside Polymerization and Ojamagic and a card that you can discard Ojamagic with. So... a four card combo. Let me think of another four card combo. D. Draw on a Malicious, remove Malicious, summon another, normal summon stratos and destroy a backrow card, teleport a Krebons out to create a massive eight star monster or a goyo, and go to town.

Or Card of Safe Return, Manticore of Darkness, Foolish Burial. That's a three card combo that wins you the game. There's something to be said for Ojamashup tossing around an Ojama King out of nowhere from the three in the grave already, but that's only about as annoying as Miracle Fusion tossing out a Shining Flare Wingman out of nowhere.

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Sun May 10, 2009 3:32 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Asagi - Das Extremer Ausfall (Earth)
******
Warrior
A budding young starlet searching for her game, she will never give up on her dreams no matter how often she's passed over.
2600 ATK/1800 DEF

Approved by: Jean, Jeff

Jeff: When you look at Ally Mind and Emissary from Pandemonium, you'll see all my reasons for not approving this.

Jacob: Ally Mind is easily special summoned but is a wimpy little bitch? Emissary can't be special summoned and if you summon it with just one tribute it has the stats of a wimpy little bitch? Both look kinda silly? Whereas this monster is a level six tuner that can be special summoned fairly easily and if you do either that or normal summon it not only do you have a level 6 tuner but one with just as much raw power as the strongest level 6 normal monster (Frostsaurus) in the game?

Trin: I mostly made it a Tuner 'cuz I thought it was amusing. Removed, I guess.

Jean: Actually, I was the one who suggested making it a Tuner because I thought it'd be cool and it sorta fits the character. Although I would have put the stats at Monarch level then, but, eh.


Eternal Underdog Joe (Earth)
****
Warrior
A crowd favorite who fights with passion and courage against far greater odds. His unending determination brings him victory.
1900/1500
Art: That guy from Heart of the Underdog and Common Charity.

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Sun Jun 07, 2009 6:36 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Yeah yeah, I know.

Speed World 3
Field Spell
Effect: While this card is in play magic cards without "Speed Spell" in their name cannot be activated. Both players, during their standby phase, place 1 Speed Counter on this card. Reduce 1 of your own Speed Counters for every increment of 1000 of damage you receive at once. Once every two turns you may discard 1 card from your hand to increase your Speed Counters by 2. Once per turn by removing a number of Speed Counter placed from your Speed World, you can activate one of following effects:
*1: Look at the top card of your opponent's deck and then return it.
*2: Activate only when you would receive a direct attack. Halve the battle damage from that attack.
*3: Increase your life points by 800 for each "Speed Spell" in your hand.
*4: Inflict 600 Damage to your opponent for each "Speed Spell" Card in your hand.
*5: Reduce your opponent's Speed Counters by 6. They receive 600 damage damage.
*6: Activate only during the opponent's turn. During this turn you cannot be the target of attacks or effect damage by the opponent. During the End Phase you receive 500 damage.
*7: Draw 1 card from your deck.
*8: Look at the top 3 cards of either you or your opponent's deck and then return them in the original order.
*9: Inflict 1500 damage to the opponent. Your opponent loses 3 Speed Counters from this effect damage instead of 1.
*10: Destroy 1 card on the field.
*15: Draw until your are holding 5 cards.
*20: Destroy all cards on the field.

Holy shit that's a lot of effects! Now you might be asking "what the hell is up with this card?" Well you'd be right to ask. See, I always thought they just didn't do Speed World right. I figured that they could make it more involved regarding the Speed Counters and the actual riding bit. Speed World 2 corrected some of those mistakes by making Speed World itself more involved in a Riding Duel and thus making a Riding Duel further set apart from a normal duel.

Now the key differences here is that unlike the text of Speed World 1 and 2 from the anime you flat out can't activate magic cards other than Speed Spells, whereas before it was with 2000 damage. That effect in real life would always be just screaming "play Barrel Behind the Door and then three copies of Toon Index for minimum 6000 damage to the opponent". Also, unlike Speed World 2 you can only activate one of these effects once per turn. Oh, and there's no limit on Speed Counters.

I'm honestly not sure about some of these effects, so if anybody has some cool ideas just say so. Some of these are clearly supposed to represent the Riding itself. Like partially dodging an attack by weaving out of the way to halve the damage from a direct attack. For 5 counters you cut the opponent off, so both of you lose a fair amount of speed. Dropping 6 counters you drop far enough back that the opponent can't target you that turn. Drop 9 and you ram the opponent, damaging their life points AND knocking their speed down. But really those are the only ones that felt like they were really 'riding' related.

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Tue Jul 21, 2009 2:09 pm
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Elemental Hero The Shining: Released in Manga volume 6. http://shriek.twoday.net/stories/5981896/

Elemental Hero Great Tornado (8) WIND
[Warrior/Fusion/Effect]
1 "Elemental Hero" monster + 1 WIND monster
This card cannot be Special Summon except by Fusion Summon. When this card is Summoned, halve the ATK and DEF of all face-up monsters on your opponent's side of the field.
[2800/2200]

Approved by: Jacob

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Wed Sep 23, 2009 1:03 am
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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Here we go.

Fire Walker(Fire/Spellcaster/4/1000/1000): If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the only monsters your opponent controls are FIRE monsters, this monster can attack directly.

Ocean Walker(Water/Spellcaster/4/1000/1000): If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the only monsters your opponent controls are WATER monsters, this monster can attack directly.

Mountain Walker(Earth/Spellcaster/4/1000/1000): If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the only monsters your opponent controls are EARTH monsters, this monster can attack directly.

Shadow Walker(Dark/Spellcaster/4/1000/1000): If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the only monsters your opponent controls are DARK monsters, this monster can attack directly.

Heaven Walker(Light/Spellcaster/4/1000/1000): If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the only monsters your opponent controls are LIGHT monsters, this monster can attack directly.

Tornado Walker(Wind/Spellcaster/4/1000/1000): If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If the only monsters your opponent controls are WIND monsters, this monster can attack directly.


Two points to anyone that gets it. Nick doesn't count.

Trin: Shouldn't the red one be Mountain Walker, the Dark one be Swamp Walker, the earth one be Forest Walker, and the light one be Plains Walker? Then again, Water should be Island Walker. That still leaves Tornado though, but there's only the five... irksome.

Jacob: Two points to Trin. I'd considered going with the original names but was largely put off by the fact that Swamp Walker has nothing to do with the dark attribute and the same with Mountain Walker and Plains Walker. How the hell does a mountain act as a mystical fount of fire related magic energy? It makes no damned sense...

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Post Re: Public Domain Made-Up Cards (Posted 2/18/06)
Alien Larva
EARTH | Reptile/Effect | LV1 | 100/100
Equip this card to a monster on the opponent's side of the field that has an A-Counter(s) on it and treat it as an Equip Card. During your opponent's Standby Phase, inflict damage to your opponent equal the number of A-Counter(s) on the equipped card x 500. If there is no A-Counter on the monster this card is equipped to, it is destroyed and removed from play.
Card art: The obvious.


Thu Jan 28, 2010 8:07 pm
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